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So, you've found all these great props, costumes, sets and music and are downloading like crazy. Then you ask yourself, "What do I do with these things now and how do I get them into the game to make my new masterpiece?" After recieving dozens of e-mails about this, I've tried to make a few tutorials to help you out with what you need to do to get these mods into your game. If the answer to your question is not here, please post your question in the forums. This will allow me or another member of the forums to answer your questions and possibly help someone else out in the process. This will ensure that I have more time to upload those great props for your future use. Oz |
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| Step 1: Find the prop you want to download and click it |
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| Step 2: Click save |
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| Step 3: I like to right click in this window and create a new folder for this prop. Double click on that new folder and click save. |
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| Step 4: When the file has finished downloading click open |
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| Step 5: Click extract in WinZip |
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| Step 6: Now navigate to that new folder on your desktop. Select it. Click extract. |
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| Step 7: Now open My Computer and navigate to your Movies data directory; this is typically C:\Program Files\Lionhead Studios Ltd\The Movies\data\ |
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| Step 8: Now open the folder you created with the blood prop in it and open the data folder. |
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Step 9: Inside the prop folder you should see something like above. We will start with the meshes folder, so open the meshes folder in the blood prop folder. |
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| Step 10: Now drag the msh file from the blood prop folder into the meshes folder in your Movies directory. |
| Step 11: Now continue this will all the other files. Drag them to their respective folders in your data folder within your Movies directory. If a folder does not exist in your data folder of your Movies directory, create one just as it is named in the prop folder. |
| Step 12: Once all files have been copied from your prop folder to your data folder, you are finished. If you run into a problem, please post a question on the 8EyedBaby Forums. |